What's New This Week In Dreamlab

Native tilemaps, code editor improvements, global deployments, and more
Published Tuesday, July 15, 2025Posted by Dreamlab Team

We've been hard at work making improvements to Dreamlab to empower you to create and ship games fast! This release focuses on developer experience enhancements, performance optimizations, and infrastructure scalability.

Code Editor Improvements

The code editor has received significant performance and usability enhancements:

File System Operations: Faster file operations for creating, deleting, and renaming files. Particularly noticeable in projects with lots of files.

Enhanced Error Reporting: Real-time TypeScript error reporting in the sidebar provides immediate feedback on compilation issues. When files contain errors, they now have a red highlight in the sidebarWhen files contain errors, they now have a red highlight in the sidebar

Synchronization Stability: Fixed various editor synchronization issues with the chatbot and multi-user sessions.

Performance Optimizations: Web workers now handle caching of dependencies for faster loading. Files are now refreshed from the server only when absolutely necessary.

Tile Maps

A highly requested feature, tilemaps are now available!

Capable of rendering grids with millions of tiles with seamless networking to make sure every player has the same state. Example of a tilemap being renderedExample of a tilemap being rendered

Multi-Region Servers

You can now deploy your game with one click to servers around the world. Lobbies will automatically be created/destroyed.

Games are available in the following regions:

We've also fixed lots of bugs not mentioned in this blog post! You can see the full commit history on GitHub